Starting with Animation Fundamentals,It includes basic principles of timing and spacing,Stretch and squash,Overlap
For understanding what is timing and spacing I started up with exercise by assuming a car for different situations,That was the first time I started up with animation in 3d.For example :
- Slow out
- Slow in
- Slow out and slow in
- Slow out and a sudden break to speed
- Slow out and hitting treee
- Car coming in speed and hitting tree
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